Tuesday, May 17, 2016

Criterion C: Creating The Solution

Objective C: Creating the solution


(i) Construct a logical plan that describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution.

By the end of year 4 you should be able to:







  • construct a series of logical steps to create the solution, using charts, diagrams and text that include aspects of quality control and quality assurance
  • construct a plan to create the solution that makes effective use of resources and time
  • construct a clear and concise plan that peers will be able to follow to create the solution





Step
Description of the tasks
Duration
Resources required
Place/Venue
1

Create background. 
I will design my background to show the color scheme of the client's organisation of blue and yellow colors. 

1 hour
Animation software:
animaker.com

In class
2

 Create props to show the differnt furniture; counter, fridge, cashier desk and sheleves
50 min
animaker.com
 In class
3





4





5





6






Objective C strand 1
In objective C, your role switches from designer to prototype-developer or manufacturer. Objective C focuses on the realization or creation of a solution to a problem.
One of the most difficult aspects of design is to take an idea from paper and create a product that someone can interact with: a solution to a problem. In objective B, you developed planning drawings and/or diagrams to clearly depict what you are making. In this first strand of objective C, you detail how they will make your solution.
By constructing a logical plan that details the steps required to make a solution, you will demonstrate your knowledge and understanding about how solutions can be made.

What are resources?

Resources can be categorized in two ways: materials and tools.
It is simple to identify tangible materials such as hardwood or nylon; however, it can become more problematic to determine digital materials. When identifying digital materials, you should consider text, fonts, images, audio, video, animation, sprites and icons.
For digital design, tools include both software and hardware (input, processing and output devices). For product design, tools include: hand tools, machinery, CAD (Computer Aided Design) software, EDA Electronic Design Automation software (EDA) (e.g. Fritzing) and CAM hardware (e.g. Fritzing Fab).

Quality control and assurance

Quality assurance covers all materials from design to documentation. It includes the regulation of quality of raw materials, assemblies, products and components, services related to production and management, and inspection processes.
Quality control manifests itself in the development checking and testing of systems to ensure that products or services are designed and made to meet or exceed specifications.


Examples of plans

Step-by-step plan
 Step Process (including quality control, health and safety considerations) Tools Materials Time to complete
 1
 2
                                                                  Step-by-step plan template

                                                                                                  Step-by-step plan example
Gantt chart/slippage chart
Gantt chart is a project-management tool used to provide an overview of a process. A Gantt chart divides the manufacture of a product into small tasks. It indicates the time estimated for each of these tasks and theresources required. It does not provide a detailed set of instructions, but instead is an overview to self-assess progress with a project. You should indicate when each task is complete.

Gantt chart example

slippage chart goes one step further than the Gantt chart in that it has room below each task to mark when it was completed (in green), allowing you to identify when they are behind in their plans and take action to get back on schedule.

Slippage chart example

The following questions can help you consider your planning.

  • Does your plan contain a sequence of logical steps?
  • Is the use of resources explained clearly?
  • Have you made sure you have enough time to complete your product?
  • Have you given time for practising or learning a new skill?
  • Have you allowed extra time in case something goes wrong?
  • Have you considered alternative ways of creating the solution?
  • Have you planned for testing at appropriate times in the manufacturing process?



    (ii) Demonstrate excellent technical skill when making the solution

    At the end of year 4 you should be able to:


    • develop manipulative skills to effectively use a wide range of tools, techniques and equipment
    • use a wide range of tools and equipment proficiently to create high-quality solutions
    • ensure a safe working environment for themselves and others

    When determining the complexity of skill demonstrated by you, a number of indicators will be considered.

    • Accuracy of the solution: Have all parts been made as detailed in the plan? Have all parts been made accurately?
    • Final aesthetic quality of the solution: Has the student given appropriate attention to detail, considering the final overall look and feel of the solution?
    • Assembly of the solution: Do all components fit together or combine as detailed in the plan?
    When determining the level of guidance and support needed, teachers will consider that you:
    • can practise the processes as required
    • must work independently when making the solution, if they are to achieve the higher levels
    • should demonstrate safe/ peaceful working practices.
    For digital design, the level of technical skill demonstrated can be shown through the functionality of the assembled solution. For product design, the level of technical skill demonstrated can usually be shown through the functionality and the final finish of the assembled solution.


    By the end of year 4 you should be able to:


    • independently follow the plan to produce the solution, which functions as intended
    • manage time effectively to produce the solution to the deadline stated in the plan

    You will demonstrate that the planning process was sufficiently thorough if the final product matches the planning drawing and no changes were made to the plan, in whatever form it was presented. 

    If the drawings/diagrams and the plan match what has been made, then you have followed the plan.

    If you do not follow the plan, it will usually result in the solution not fully meeting the specification and/or matching the design detailed in the drawings/diagrams.

    (iv) Fully justify changes made to the chosen design and plan when making the solution

    By the end of year 4 you should be able to:


    • justify, through the use of drawings/diagrams, any changes made to the design while making the solution and how they affected the plan

    As you implement your plans, you will often come to a point where you will have to modify the plan or the design. You will need to ensure that you detail and justify any changes that you make during the creation process.
    If you do not make any changes to your product or plan, this strand does not have to be addressed with evidence. However, if any changes are made, you must address this strand.
    There are two main changes and modifications I have made to my original idea:

    1. The hole on the edge of the small wooden pieces (used for the numbers) used to help lift the pieces was originally a square of dimensions 15mm x15mm. Nevertheless, I have found a better solution that is easier to create and is more practical. I will instead create a circle of radius 10mm. This will be done using a bench drill which is easier and faster than cutting it in a square shape using a saw, especially since I will be creating 20 pieces of these.
    2. In the original plan, the snake was supposed to be painted on the top 600 x 420mm wooden piece, with the holes for the number pieces being in it. Nevertheless, I have found a better solution which is to cut out the snake (with the dimensions listed in the ‘Parts list’ page) and create the holes in the snake itself. This would not only make the product more attractive, it would additionally make its creation more practical and easier since it would be easier to rotate the snake than the whole board when creating the holes.
    Changes made to design example: Educational toy
    On the home page…
    The link has moved from the very bottom to almost near the top, I had done this for aesthetical reasons. The quote, instead of having it centered, it is now flushed right, this was because I needed to create more of a visual balance. Other than that, it appears the same in the design as it does in the final product.
     Design Solution



                                                                      Changes made to design example: Website
    MYPdesign43
    Changes made to design example: Making a box
    Modification to my Design
    Now that I have made a plan to follow and thought about all the materials, tools I am going to use and how much time the project is going to take, some features of my design changed.

    1. To start with, I changed the thickness of the circle of the sun which is where I am going to locate the clock mechanism. This is because the part of the clock mechanism that has to be drilled through the material is 6cm long. So, it is going to take a long time to drill a whole about 14cm deep on an 18cm thick material. I thought it would take less time drilling a whole about 2 cm deep on an 8cm thick material
    2. Now that I thought about how long it is going to take to create stickers, I decided make more Number Stickers. Before I made the plan, I thought it would take the longest time to create the stickers on the vinyl cutter; however, I realized it actually doesn’t. I was going to only make four stickers: 12, 3, 6 and 9. But, since it doesn’t take so much time creating them, I decided to make all twelve stickers. I also realized that while I am waiting for the stickers to be cut out by the vinyl cutter, I could be using the time and start working on the next step which is putting the clock mechanism on to the clock design.
    3. The last change I have made is to use spray paint for one or two parts. If I use paint, I have to paint several coats and dry them. Same goes for spray paint; however, if you compare the time on how long it takes to paint and spray a material once, to spray paint takes less time.
                                                                                             Modifications to a design example


    (iv)(a) Present the solution as a whole

    At the end of year 4 you should be able to:
    • present the solution in an appropriate format that shows all details of construction

    A digital design product will be presented as either an executable file or readable file.
    A product design outcome will be presented as a set of photographic images, which must show detail and scale.


    Read
    MYPdesign46Presentation of website solution example
    Presentation of a product from all angles 

    Tuesday, April 26, 2016

    GREEN TECHNOLOGY; CRITERION B


    Criterion B: Developing Ideas

    In this stage you will be expected to:

    i.              develop design specifications, which clearly states the success criteria for the design 
    of a solution. pages 1-2

    -      The design specs should be measurable with a clear way on how the specs will 
    be tested
    Example: Game Product
    Specification
    Test
    Game will be less than 1 MB in size
    Install it in a computer  the size in properties
    Played by two players (Multiplayer game)
    Allow two players to play simultaneously
    The game 3 levels that will advance in complexity.
    Play the game at each level time the duration it takes to complete a level and record the complexities.

    ii.            develop a range of feasible design ideas, which can be correctly interpreted by others
                    pages 6-7
    -      Develop a range of good quality designs and measure each of them against the 
    design specs.
    Your description for each design should be detailed and clear and use annotation,
    captions on images or diagrams which are not clear.

    Examples of Game design Storyboards.


                   


              


    Animation







    Websites







    Apps



























    iii.  present the chosen design and justify its selection pages 1-2
    -      State the chosen design.
    -      Provide detailed justification why the design was chosen.
    -      Suggest possible improvements to the chosen design.
    -      If possible show the chosen design with the improvements included as a final design.

    iv.           develop accurate and detailed planning drawings/diagrams
    ( Table of requirements and flowchartsand outline the requirements  for the creation of 
    the chosen solution. pages 3-4
    -      Normally using a Plan table showing the sequential steps in creation of the product is
     important.
    Example: Game Solution
    Steps
    Activity/ Techniques
    Duration
    Resources required
    Where
    1
    Start by working on the flash start-up log in screen with instructions options similar to the screen shown.

    1 hour
    Flash software;
    Font software to edit the font.
    Animation software to insert  the back images


    At home

    In Digital design, three key items are usable in strand iv;


    A. Table of requirements based on design specs/ .

    Step
    Task
    Requirement/ Description
    Resources/materials
    1.
    Signup to Wix   

    •        -  Signup an account onwww.wix.com
    •        - Remember user name and password.
    •        - Choose the domain name:www.victorwamurwa.wix.com
    •      - Type the Title of the website; 
    LETS KEEP OUR ENVIRONMENT GREEN
    -internet
    - Wix web builder
    - computer
    2.
    Login to Wix          account

    • -          Use the username and password to login.
    • -          Scroll through the templates and layouts.
    • -          Select a layout with Blue and Yellow colors
    - internet
    - Wix web builder
    - computer









    B. Flowchart Symbols

    checkout the following link for more on flow chart. http://www.smartdraw.com/flowchart/.of interest when interacting with the site above is the a) flowchart examples and b) flowchart symbols.



    .



                                          Sample flowcharts.

    1. website        flowchart







                                Animation / Video



    Games








    Magazine




    C. Sitemap/ Layout                                                              

    Sitemaps on the other hand explain the layout of your project. It would explain the various tables and the interconnection among the tables in the case of a database. 


    It explains the various pages and how they are linked in the case of a website, and so is the case for any other application.




    Take a case example of the following website:
    http://www.beachcampwatamu.com/





    1. Magazines





    2. Website



    3. Apps




    4. Games



    5. Magazines





    6. Video/ Animation