Wednesday, January 13, 2016

Criterion B: Developing Ideas; Sport Technology

Criterion B: Developing Ideas

In this stage you will be expected to:
i.              develop design specifications, which clearly states the success criteria for the design 
of a solution. pages 1-2
-      The design specs should be measurable with a clear way on how the specs will 
be tested
Example: Game Product
Specification
Test
Game will be less than 1 MB in size
Install it in a computer  the size in properties
Played by two players (Multiplayer game)
Allow two players to play simultaneously
The game 3 levels that will advance in complexity.
Play the game at each level time the duration it takes to complete a level and record the complexities.

ii.            develop a range of feasible design ideas, which can be correctly interpreted by others
                pages 6-7
-      Develop a range of good quality designs and measure each of them against the 
design specs.
Your description for each design should be detailed and clear and use captions 
on images or diagrams which are not clear.

Examples of Game design Storyboards.


               


          
Animation


Website





Table of rating/ ranking: (client, expert and peer)- This will help you to determine which design to choose and which comments to be used for justifying and as an improvement.

Client:

Priority
Specification  ( rating 1-5), 1 lowest and 5 highest
Design 1
Design 2
Design 3
Comments
1.
The animation will have title- Marine
3
5
3

2.
Animation will have five characters
4
4
5

3.
Animations will have music- Sauti Sol ( Sura yako)
3
4
3



















Total Scores for each design
10/15
13/15
11/15


- Summary of comments based on the final scores.

Expert

Priority
Specification  ( rating 1-5), 1 lowest and 5 highest
Design 1
Design 2
Design 3
Comments
1.
The animation will have title- Marine
3
5
5

2.
Animation will have five characters
4
4
5

3.
Animations will have music- Sauti Sol ( Sura yako)
3
4
3



















Total Scores for each design
10/15
13/15
13/15


   
- Summary of comments based on the final scores.
peer:

Priority
Specification  ( rating 1-5), 1 lowest and 5 highest
Design 1
Design 2
Design 3
Comments
1.
The animation will have title- Marine
4
5
3

2.
Animation will have five characters
5
4
5

3.
Animations will have music- Sauti Sol ( Sura yako)
5
4
3



















Total Scores for each design
14/15
13/15
11/15





N/B: The preferred choice of the client will always be respected and chosen.

iii.           present the chosen design and justify its selection pages 1-2
-      State the chosen design.
-      Provide detailed justification why the design was chosen. ( Positive comments for each design specs of the chosen design by the client)
-      Suggest possible improvements to the chosen design. ( Negative / concerns received from the chosen design)
-      show the chosen design with the improvements included as a final design.


iv.           develop accurate and detailed planning drawings/diagrams and outline the requirements
 for the creation of the chosen solution. pages 3-4
-      Normally using a Plan table showing the sequential steps in creation of the product is
 important.
Example: Game Solution
Steps
Activity/ Techniques
Duration
Resources required
Where
1
Start by working on the flash start-up log in screen with instructions options similar to the screen shown.

1 hour
Flash software;
Font software to edit the font.
Animation software to insert  the back images


At home


  • develop a series of accurate drawings/diagrams that include sufficient details of the design for peers/others to interpret correctly to make the solution


  • include details of size, assembly and production methods in their drawings/diagrams

 Why do I need a planning drawing/diagram?


 Typically, designers will develop their ideas and create detailed drawings/diagrams for a manufacturer to  create a final prototype/sample/model. 

To get the correct solution created to the correct specification, designers must communicate their final chosen solution to a manufacturer very clearly. Planning diagrams and drawings are communication tools that are essential for good design.

When designing solutions to problems, you need to ensure that you have a very clear idea of what you will create. 

There is often a great difference between the “idea” and the “realized solution”. To ensure that the idea and realized solution are the same, you should consider all aspects of creating the product. Through the development of design ideas, you should have identified:

  • which materials will be required (digital or tangible, standard or customized components, and so on)
  • which tools and processes will be used (hardware, software, techniques and so on)
  • the size, tolerances, position (layout) and assembly of components
  • the overall visual appearance.

These elements must be defined clearly through planning drawings or diagrams that are sufficient for someone else to follow.

In Digital design, three key items are usable;


A. Table of requirements based on design specs/ .


Step
Task
Requirement/ Description
Resources/materials
1.
Signup to Wix   


  •        -  Signup an account on www.wix.com
  •        - Remember user name and password.
  •        - Choose the domain name: www.victorwamurwa.wix.com
  •      - Type the Title of the website; 
My Culture My Choice.
-internet
- Wix web builder
- computer
2.
Login to Wix          account


  • -          Use the username and password to login.
  • -          Scroll through the templates and layouts.
  • -          Select a layout with Blue and Yellow colors
- internet
- Wix web builder
- computer









B. Flowchart Symbols

checkout the following link for more on flow chart. http://www.smartdraw.com/flowchart/.of interest when interacting with the site above is the a) flowchart examples and b) flowchart symbols.

Take a case example of someone developing a database to:

i) capture records of books in the library

ii) register library users

iii) handle borrowing and returning of books



.



                                      Sample flowcharts.

1. website        flowchart








                            Animation / Video



Games






Apps/ CookBook




Magazine




C. Sitemap/ Layout                                                              

Sitemaps on the other hand explain the layout of your project. It would explain the various tables and the interconnection among the tables in the case of a database. 


It explains the various pages and how they are linked in the case of a website, and so is the case for any other application.




Take a case example of the following website:
http://www.beachcampwatamu.com/





1. Magazines





2. Website



3. Apps




4. Games



5. Magazines





6. Video/ Animation



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